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Dice Game - "Farkle"

 

Ante:  1 Quarter

Number of Players:  any number

Number of Dice:  6

Win Game:   10,000 points

Starting the Game:  In order to get on the board, each player must qualify by rolling 1000 points during one turn. 

To Play the Game:  Each person takes a turn and rolls the dice.  At least 1 dice must be kept from each roll of the dice. When you keep the dice from the turn, set them aside and this is called putting them in the “Bank”.   The dice that can be kept are the 1 (100 points) or the 5 (50 Points) or 3,4,5 of a kind (Point amounts below) or a 6 dice straight (2500 points) or 6 of a kind which wins the game.  All of the multiple combinations must be achieved in one roll of the dice (You cannot save 3 of a kind and in the next turn roll another one and add it to make it four of a kind)  If you roll more than one of the 1's (Ace) or 5's , you can decide for yourself whether or not you want to keep both or all of them.  Sometimes it is advisable to save only 1 of the qualifying dice (1 or 5) and take a chance on getting 3, 4 or 5 of a kind on the next roll so you can accumulate more points.  The player can decide to stop at any time and take the points already accumulated rather than take a chance that a qualifying dice will not be rolled. Sometimes 300 points are better than 0 if the game is very close in points.  If a qualifying dice is not rolled this is called a “Farkle” which means that you lose all of the points you have accumulated during that turn.  If you roll a qualifying dice for each turn and use all six dice (All in the Bank), you can roll all six dice again and add the points.  If you happen to “Farkle” during this second round, you will lose all of the points for the entire turn.  At the end of the game, even though a person’s score is over 10,000, all of the players can still have their turn and possibly win with more points. 

                                                            Number of Dice Rolled in One Roll

Dots on Dice           1                    2                  3                    4               5          6

  1     *

     100              

     200

   1000

    2000

   4000

wins game

  2    **

        0        

         0

     200

      400

     800

wins game

  3    ***

        0

         0

     300

      600

   1200

wins game

  4    ****

        0

         0

     400

      800

   1600

wins game

  5   *****

      50

      100

     500

     1000

   2000

wins game

  6 ******

       0

          0

     600

     1200

   2400

wins game

 Straight...

  1,2,3,4,5,6

in one roll or turn

 

    ******

 

 

 

 

 

 

2500

May - I   Card Game

 

PLAYERS       DECKS

 

2 or 4                2

5 OR 6              3

7 OR 8              4

PRIZES...EACH PLAYER PUTS $.50 IN THE POT.

EACH HAND PAYS THE WINNER....$ .05 PER NUMBER OF PLAYERS

AT THE END OF THE GAME.....HIGH SCORE GETS 1/4 OF POT AND

LOW SCORE GETS THE REST

SET...3 CARDS WITH SAME FACE

RUN...4 CARDS SAME SUIT IN ORDER 1ST HAND......2 SETS

2ND HAND......1 SET & 1 RUN

3RD HAND......2 RUNS

4TH HAND.......3 SETS

5TH HAND.......2 SETS & 1 RUN

6TH HAND.......2 RUNS & 1 SET

7TH HAND.......3 RUNS

IN TURN DRAW 1 CARD FROM THE DRAW PILE.... DISCARD ONE CARD....IF

YOU NEED A CARD DISCARDED ON THE PILE AND YOU WANT TO PICK IT

UP OUT OF TURN, YOU MUST SAY "MAY I" AND PICK IT UP BUT YOU HAVE

TO TAKE A PENALTY CARD, TOO. IF A PLAYER AHEAD OF YOU WANTS THE SAME CARD, HE HAS FIRST CHANCE AT IT. YOU CAN ONLY HAVE 3 "MAY I'"

DRAWS PER HAND OR A TOTAL OF 17 CARDS.

AFTER YOU HAVE ACHIEVED THE QUALIFICATION FOR THE HAND YOU ARE

PLAYING, YOU MAY LAY THEM DOWN IN FRONT OF YOU. AFTER YOU ARE

DOWN ON THE TABLE, YOU CANNOT "MAY I" AND YOU MAY PLAY THE

CARDS LEFT IN YOUR HAND ON ANY OF THE CARD LAID DOWN ON THE

TABLE. IF THERE IS A JOKER IN A RUN ON THE TABLE, YOU MAY REPLACE

IT WITH A CARD FROM YOUR HAND AND MOVE IT EITHER UP OR DOWN IN

THE RUN. YOU MAY NOT CHANGE IT UNLESS YOU HAVE THE CARD THAT

REPLACES IT. THE OBJECT OF THE GAME IS TO GET RID OF ALL OF THE

CARDS IN YOUR HAND (YOU MUST DISCARD) AND CATCH THE OTHER

PLAYERS WITH POINTS IN THEIR HANDS.

SCORING: ACE......15 POINTS

JOKER...50 POINTS

ALL FACE CARDS....10 POINTS

9 - 2 ........5 POINTS

WINNER OF EACH HAND: THE ONE WHO GETS RID OF HIS CARDS FIRST

WINNER OF THE GAME: THE ONE WITH THE LOWEST SCORE ..3/4 OF POT

BOOBY PRIZE: AT THE END OF THE GAME THE ONE WHO HAS THE HIGHEST

SCORE.....PROBABLY HAS'NT WON MANY HANDS...1/4 OF POT

 

 

Bridge

Points Game and Slam Points Special Distribution

Ace …. 4 Game…………. 26      Void Suit…… 3 points

King …3 Sm. Slam…….…33      Singleton…….. 2 points

Queen…2 Grand Slam…... 37   Doubleton…… 1 point

Jack…. 1

Opening Bid Requirements

Bid Points

1 Diamond or 1 Club 13 count and balanced hand

(convenient minor)

1 Heart or 1 Spade 13-21 count …5 card suit

1 of a suit 14 with any suit., balanced hand

1 no trump 16 to 18 all suits stopped

2 no trump 22 to 24 all suits stopped

3 no trump 25 to 27 all suits stopped

2 of a suit 25 or more with a good suit

Responses of Suit Bids of 1

Bid Points

1 of a new suit 6 to 16

2 of a lower suit 9 to 16

Jump in a new suit 17 or more

Raise to 2 6 to 10 and trump support

Raise to 3 13 to 16

Raise to 4 8 or less with trumps and short suit

1 no-trump 6 to 9

2 no trump 13 to 16 all suits stopped

3 no trump 16 to 17 all suits stopped

Responses to Suit Bids of 2

Bid Points

2 no trump 5 or less

Positive response 6 or more

Responses to a 1 No Trump Bid

Bid Points

Pass or 2 of a long suit 0 to 7 [

2 no-trump 8 to 9

3 no-trump or 3 of long suit 10-15

Aim for a slam 16 or more

Responses to 2 No Trump Bid

Bid Points

Pass 0-3

Bid for a game 4-10

Aim for a slam 11 or more

Scoring for Bridge

No Trump 40-30-30

Spades 30-30-30-30

Hearts 30-30-30-30

Diamonds 20-20-20-20-20

Clubs 20-20-20-20-20

Game = 100 points or more

Rubber concluded when one side wins 2 games

Pack has 40 points in high cards

Each suit has 13 cards

Game will produce 26 points major suit

…minor suit 29 points

Small Slam will produce 33 points

Grand Slam will produce 37 points

Overtricks

Each Overtrick

Doubled, not vulnerable 100

Redoubled, not vulnerable 200

Doubled, vulnerable 200

Redoubled, vulnerable 400

Penalty for Undertricks

No. of tricks Not Vulnerable Vulnerable

Set Undoub. Doubl. Undoubl. Doubl.

1 50 100 100 200

2 100 300 200 500

3 150 500 300 800

4 200 700 400 1100

5 250 900 500 1400

6 300 1100 600 1700

7 350 1300 700 2000

Premium for making a double or redoubled contract……..50

Slams

Not. Vuln. Vulnerable

Little Slam……….. 500 750

Grand Slam……. 1000 1500

Honors

4 honors of trump suit………100

5 honors of trump suit……….150

4 aces (no trump)……………..150